tag:blogger.com,1999:blog-3430534936820467452.post2535582648281565130..comments2023-06-21T12:18:23.976+01:00Comments on Salsa de Pixeles: ATF experiments in Adobe AIR (in Android)Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3430534936820467452.post-41158093242419738102014-07-31T15:41:45.149+01:002014-07-31T15:41:45.149+01:00Thanks for the tip.
-r:
Makes the app to load a l...Thanks for the tip.<br /><br />-r:<br />Makes the app to load a lot faster indeed.<br />But in terms VRAM is takes the same. It is just helps the app dealing with the image not having to convert it to GPU format.<br /><br />Thanks for your tip. I will be using it my future releases.<br />Anonymoushttps://www.blogger.com/profile/17485378856291637982noreply@blogger.comtag:blogger.com,1999:blog-3430534936820467452.post-55303536553132674432014-07-31T11:47:33.527+01:002014-07-31T11:47:33.527+01:00you forgot one of the most useful switches of png2...you forgot one of the most useful switches of png2atf: -r<br /><br />it does the real stuff: compresses in the 3D card native format<br /><br />expect up to 10x better load times and VRAM usage, but there's a loss in quality<br /><br />a good post about all this:<br />http://treefortress.com/tutorial-compressed-textures-in-air-atf-format/Anonymousnoreply@blogger.com